Sometimes, It's Fun to Die
4.5 Key Insight: Survival crafting games served as a psychological pressure valve during the pandemic by giving Shaw a fantasy version of his real helplessness — one where he could actually fight back, take control, and make dying fun.
Shaw recounts how survival crafting video games became his primary coping mechanism during the COVID-19 pandemic. Starting from a place of helplessness and despair — alone in his apartment, uncertain about the virus, and feeling powerless against forces beyond his control — he dove into a series of games (Windbound, Subnautica, The Forest, 7 Days to Die, Valheim) where he was similarly alone and vulnerable but could actually fight back. He progressed from hating death in games to embracing it, learning to mod games to reject unfair mechanics and take control. When he received his vaccine, his obsession with the games evaporated, revealing they had been a psychological survival mechanism mirroring his real-world situation.
8 Masks are like condoms. Used correctly they are 100% effective, but you won't use them correctly, so don't bother using them.
6 Now dying is fun because I reject the premise of the game. I take control of this world that's screwing me over with its stupid stone tools and teleporting bears trying to kill the…
5 I'm dying, but now it's fun because I'm prepared.
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